package com.hstcs.components;

import com.badlogic.ashley.core.Component;
import com.badlogic.ashley.core.Entity;

public class HeroComponent implements Component {
	public static final int STATE_IDEL 		= 1;
	public static final int STATE_WALK 		= 1<<1;
	public static final int STATE_ATTACK 	= 1<<2;
	
	public static final float  WIDTH = 100f ;
	public static final float  HIGHT = 100f ;
	
	public static float attack_time;
	
	public  float  maxVelocity ;
	public  int    hp;
	public  Entity crosshair;
}
